Each Level contains 4 Tracks, and each Track consists of 10 lessons, totaling 40 lessons per Level.
Level 1: The Gates (40 Classes)
Focus: Foundational knowledge, survival, and social navigation.
| Track | 10 Classes Included |
| Track 1: Etiquette & Social Navigation | 1. Intro to Customs; 2. Art of the Bow; 3. Titles/Honorifics; 4. Tavern Etiquette; 5. Free vs. Bond; 6. Safe Passage/Papers; 7. Silence of Unfree; 8. Courtesies of the Street; 9. Role of Paga Tavern; 10. Personal Boundaries. |
| Track 2: Basic City Law & Mechanics | 1. Fundamentals of Law; 2. The Magistrate’s Court; 3. Currency; 4. Curfew/Watches; 5. City Guard; 6. Weapon Carry Laws; 7. Slaver Ecosystem; 8. Sanctuary/Exile; 9. Crimes/Punishment; 10. Citizen’s Duty. |
| Track 3: The High Castes & Caste Colors | 1. 5 High Castes Overview; 2. Garb/Colors; 3. Scribes; 4. Physicians; 5. Builders; 6. Merchants; 7. Warriors; 8. Caste Pride; 9. Changing Castes; 10. Role of Lower Castes. |
| Track 4: Flora, Fauna, & Geography | 1. Geography Primer; 2. Sleen/Larls; 3. Tharlarion/Verr; 4. The Tarn; 5. Crops (Sa-Tarna/Paga); 6. Wilds Safety; 7. Water Navigation; 8. Calendar/Seasons; 9. Vosk River Threat; 10. Forest Flora. |
Level 2: The Market (40 Classes)
Focus: Intermediate studies of daily life and societal mechanics.
| Track | 10 Classes Included |
| Track 1: Economics, Trade, & The Merchant Caste | 1. Ledger/Economics; 2. Trade Routes; 3. Slave Market Mechanics; 4. Weights/Measures; 5. Salt Mines (Klima); 6. Guilds/Monopolies; 7. Merchant Fleets; 8. Smuggling/Black Market; 9. Contracts/Agreements; 10. Sardar Fairs. |
| Track 2: Deep Caste Studies & Artisan Crafts | 1. Metal Workers; 2. Bakers/Butchers; 3. Clothiers; 4. Leather Workers; 5. Woodsmen; 6. Slavers' Guild; 7. Assassins (Black Caste); 8. Entertainers; 9. Tarn Keepers; 10. Peasants/Agriculture. |
| Track 3: The Household & Free Women | 1. Household Structure; 2. Role of Free Woman; 3. Robes of Concealment; 4. Free Companionship; 5. Managing Domestic Slaves; 6. Raising Children; 7. Hosting Feasts; 8. First Companion; 9. Inheritance/Property; 10. The Veil. |
| Track 4: Applied Sciences & City Infrastructure | 1. Herbal Healing; 2. Builders' Code; 3. Aqueducts/Water; 4. Healing Ointments; 5. Agricultural Innovation; 6. Cryptography; 7. Fortification Design; 8. Ship Building; 9. Astronomy/Navigation; 10. Public Health. |
Level 3: The Cylinder (40 Classes)
Focus: Advanced seminars for leaders, scholars, and strategists.
| Track | 10 Classes Included |
| Track 1: Leadership & City Administration | 1. High Council; 2. Ubar vs. Admin; 3. Governor/Chancellor Duties; 4. Taxation/Treasury; 5. Charters/Legislation; 6. Diplomacy; 7. Managing Crises; 8. Politics of Games; 9. Debate/Consensus; 10. Treason/Stability. |
| Track 2: Philosophy, Law, & The Codes | 1. Warrior Code; 2. Scribe Philosophy; 3. Honor Concepts; 4. Slavery Philosophy; 5. Law of the Sardar; 6. Historical Treaties; 7. Physician Ethics; 8. Exile/Home Stone; 9. Home Stone Meaning; 10. Natural Law. |
| Track 3: Military Strategy & History | 1. Siege Warfare; 2. Tarn Cavalry; 3. Infantry Tactics; 4. Naval Warfare; 5. Empire of Ar; 6. Case Studies (Fallen Cities); 7. Espionage; 8. March Supply; 9. Wagon Peoples; 10. Mercenary Economics. |
| Track 4: Esoteric Lore & The Unknown | 1. Priest-King Lore; 2. Sardar Myths; 3. The Kurii; 4. Priest-King Tech; 5. Origins (Gor/Earth); 6. Tahari Tribes; 7. Torvaldsland; 8. Red Hunters; 9. Artifacts/Relics; 10. Eschatology. |
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